
You Know What Your Problem is
Exploding Barrels
By Alan - February 18, 2010
More and more I’m noticing that the creative fountain of gameplay that the video game industry drew from 17 years ago has since dried out and been replaced with a dusty well of unimaginative repetition.
It seems that every game these days needs to have an exploding barrel of some sort. Obviously this accurately parallels our own world where we randomly decorate our offices, daycares and streets with giant containers of gasoline.
So why do all these fat, hunchbacked, friendless game designers think we need exploding barrels pock marking their levels like a greasy teenagers forehead?
Lazy gameplay devices like this no longer cut it. We’ve moved past the corridor shooter; now lets move past these stupid objects. I’d list all the games with exploding barrels to show how repetitive their use has become but its easier to say the list begins with Doom (1993) and stops when time itself runs out.
Are there still people who squeal with joy when they shoot a tank of gasoline for the 987,000th time?
Solution: Anyone who still finds this enjoyable should be sterilized. A generation from now problem = solved.
The next time a designer places an explosive barrel in some random place his/her producer should grab the nearest keyboard and beat him to death with so much force that the keys fuse with his bones an instant before he’s vaporized into a bloody gas (I’d be a harsh ruler, but fair).
Explosive barrels are not fun. They’re unimaginative. They hurt the experience by breaking the 4th wall. The only reason you can still find them in games today is because designers are too lazy figure out how to work explosives into games in an actually interesting way.
So c’mon, lets move past 1993 era gaming! I know if we put our heads together we can think of something far more fun to shoot. Do you gamers agree?
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February 18, 2010
• Tags: bad game design, barrels, exploding barrels, overused, problem, stupid • Posted in:-
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