
Uneducated Opinion
Lessons from a Metal Warrior
By Alan - March 31, 2010
Is it possible for an old game to teach you new ways to appreciate modern games? Yes, and after playing through Metal Warriors I believe this more than I believe in forcing euthanasia upon your old relatives to collect early inheritance.
I’ve spent the past few days playing through one of the greatest games that no one has ever heard of: Metal Warriors for SNES. Surprisingly, it’s not as lame as it sounds. Even more surprisingly, this old classic has made me reflect on just why I love games.
If you’re reading this site then I can guarantee three things:
- You like Mechs
- You like Jet Packs
- Your penis arcs dramatically towards your dominant hand due to aggressive abuse
Luckily, Metal Warriors combines the first two things into a really solid game and is short enough to leave you ample time to sit alone and cry, or whatever it is you do at night.
Metal Warriors is a non-stop action, side-scrolling shooter. It’s nothing more and nothing less. What it delivers is a short, tight package and that is what I loved about it.
This got me thinking. Why do people usually consider a short game to be a bad thing? A short game is often able to deliver a more focused, detailed and perfected gaming experience. Part of what I loved about Metal Warriors is that it didn’t try to create 50 repetitive missions that make me want to reenact se7en with the game designer’s family.
After playing it I was left wanting more. So I jumped into the head-to-head multiplayer battles. This extended the length, but still left me satisfied with what I got from the campaigns. Unlike so many games out there where I found myself morosely trying to finish the game ala Oblivion, Assassin’s Creed, FF8, any of the GTA series, Borderlands, etc. I actually wanted a sequel. I started thinking how great this would translate to next-gen and became excited for the upcoming Mech-Warrior game.
I really hope titles like Heavy Rain begin to reset the trend in length. I would rather have a 4-8 hour incredible experience with replay value rather than a 20 – 70 hour downward spiral that leaves me in a Terri Schiavo coma with my family debating whether or not to cut off oxygen to an already half-dead brain.
I know that we’re becoming a commercial zapping society with super short attention spans, but I also understand that the longer a game is the more lazy the designers often become. Length can translate into boredom.
Video games shouldn’t be like having a fat wife, where you have to crack several beers before you can sum up the courage just to jam it in and then after playing with it you’re left feeling regret and shame.
Metal Warriors may be as old as the crusty towel tucked underneath your bed but it’s a great game with condensed length, challenging levels and innovative game play that left me wanting more. Don’t turn video games into a second marriage by making them long, boring and devoid of emotion.
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