
Uneducated Opinion
What Happened to Hard Mode
By Alan - March 9, 2010
There’s a big trend in video games these days: easily getting the perfect ending. In an age where we pander to the lowest common denominator, turning down the difficulty in video games seems par for the proverbial pitch and putt course that has become modern life.
You can no longer fail kids at school, they just didn’t exceed expectations. You can’t lose in sports because everyone is a participant. So why should anyone not get the perfect ending in their games? I miss the old days where you died and the screen flashed something like “Game Over” or “Try Again” or “Suck it, retard”
More complex games and story lines have propelled us past the days of set numbers of lives. However, as gamers we still consider it a bad thing to not get a perfect ending and so people bitch and moan when a game is actually hard. Luckily for all you manic depressives on the verge of suicide, most games these days are designed to be easier to beat than a ginger kid on the playground.
The difficulty is dumbed down by allowing multiple save game states, unlimited continues, regenerating health and a plethora of tips at every loading screen. What happened to punishing a person for losing by taking away their lives, gold, XP or the items they’re wearing?
Sadly, instead we give them an option to instantly continue from the last auto-save point (usually 30 seconds ago) shortly before the screen flashes self-esteem boosting compliments like “People admire you” and “Your penis is above average size.”
I get it; no one wants to play for 70 hours to be forced into a bad ending. Well no one wants to live for 70 years just to die alone and unloved only to be discovered a month later after being half-eaten by their 13 cats. Life is tough. Deal with it.
What happened to the frustratingly difficult classics like Contra? “Oh, I wasted my three continues and now I have to start over? Wahh!” Too fucking bad. If all you care about is winning then go back to playing monopoly with the down-syndrome kid on your block.
Did losing to the final boss in Contra 3 fill me with so much rage that I wanted to lift my neighbors cat above my head and rip it in two as I screamed obscenities? Of course it did! But I sat down until I beat that mother fucker. Besides, the neighbors would always get a new cat. Life went on.
Today however, even before people have begun to play games I hear about how they’re checking FAQs and scouring the internet for hints. How about you play the damn game and see where it takes you. Sure, I may inadvertently have had the peaceful people of Gecko enslaved by Vault City in Fallout 2. But it was my decisions that brought me to those endings.
We still have memories of beating Dr Wiley or seeing Samus’ ship blast off the planet because we took the time to beat those games. Not because we sifted through FAQs and easily button mashed our way towards happy endings.
Stop catering to video game wimps and crank that difficulty up. Will I curse at the screen and throw some temper tantrums? Hell yeah I will. And then I’ll sit my ass back down and enjoy the thrill of a good challenge, accepting the ending I got.
Let’s all take a lesson from drunken step dads across the country and learn to beat something just for the hell of it.
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