
Uneducated Opinion
Downloading games legally, it’s as fun as it sounds
By Alan - April 21, 2010

One of the big trends strutting into the coke filled party that is the entertainment industry is digital distribution. For video games this presents amazing possibilities.
The idea that you can go from wanting a new game, to trying a demo and then to purchasing the full game without having to enter a mall and break numerous restraining orders certainly sounds impressive.
Kevin Smith should be rejoicing. No longer does he have to bear the shame of being asked to leave GameStop because his massive gut prevents safe access to fire escape routes.
Unfortunately, what isn’t impressive is the usual corporate greed and dull witted response to consumers’ wishes that prevents this service from actually being a reasonable option for us.
Xbox Live, PS Store, Steam and Wii (I’m sure they’ve got some dumbed-down version used by their audience of children with severe autism) all have their own digital delivery services.
The sad truth is that they all suck harder than the vacuum you ‘experimented’ with as a child. So here are just a few of the problems I’d need fixed before I’ll completely switch over to online stores:
Storage limitations mean I can’t delete my games
When you’re done with a game, you can tuck it away into a neat little spot that takes up no more room than a necklace of human teeth, trust me I know.
(Edited: because I was wrong, but now I’m not. Hey, I never pretended to be legit)
However, if you download a game and then delete it to make more space you have to pay to download it again…
So I end up with a hard drive full of downloaded games and extra content that I’m afraid to delete. Every time I install a new game I end up having to make some horrible Sophie’s choice (quit crying so much, you can make more kids for free, games actually cost something).
The games are full price.
Full price for what? You don’t get a disc. You don’t get a manual. You don’t get a nifty plastic case that can be thrown at kids who stand in front of the TV. Where is this extra money going? It’s like getting a hooker without the scabby meth sores or sunken coked out eyes. Presentation is part of the package, baby.
Money means a lot to me. Old folks homes are getting wise, it’s not as easy to pry the $60 from their bony little hands as it used to be. I need some extra value for those hard stolen dollars.
I can’t resell my games.
My biggest beef with Xbox Live is that I can’t resell my downloaded content. I thought I bought it. Oh, that’s right. I didn’t BUY it. I licensed the use of one version. Hooray for corporate assclowns! Start happily fisting yourselves for creating a closed system where each purchase is restricted to one system only. You’ve found a way to make more money and fuck the consumer just a little harder. Congratulations.
While some of us may live in a throw away culture, most of us don’t. After I’m finished with that game I want trade it in and get some of my hard earned money back or lend it to a friend for them to enjoy.
Not being able to let someone else use your game after you’re finished is like strangling the hooker after you’re done. Give someone else a turn!
Conclusion
These problems just scratch the surface. Steam’s spikes in available bandwidth and third party anti-piracy software make it a frustrating experience. PSN’s limited selection and generally terrible support for the PSN store is no better. And I’m sure the Wii has some issues that confuse it’s fan base of incontinent seniors.
As the industry begins to make its switch towards digitally streaming content we need to take steps that encourage gamers to adopt these new methods. Introducing a new worse way of doing things may be a Microsoft standard but it’s only good at getting people to hate you. So industry execs, take your thumbs out of each others asses and give consumers what they actually want for once. Fix these glaring issues and you’ll win this gamer over to digital distribution.
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