floating facebook button arrow left side

Video Games

Why not Secret of Mana?

By Mike - April 8, 2010

nakedrobber secret of mana Why not Secret of Mana?

If Square Enix was a convicted, child molesting uncle then the Mana franchise is the kid who grew up to be a sexually repressed meth head who ends up in a suit case at the bottom of a river.

In 1993, Square Enix released a RPG that turned out to be the must play game of the year, Secret of Mana (Seiken Densetsu 2 in Japan). For years it has been a cherished fan favorite that has been added to countless best game lists. Being a three player co-op experience set it apart from most RPG’s, but unfortunately that feature was rarely taken advantage of since the only person who owned a Multitap was that fat, red-headed kid who smelled like baloney and never got invited to any birthday parties.

Here we are, 17 years later and a half dozen other Mana games have been released since that hardly share anything in common with the game that launched the popularity of the series in the first place. (This isn’t completely true since Seiken Densetsu 3 was the refined successor to Secret of Mana, but it was never released outside of Japan. If it wasn’t for a fan made translation patch for the ROM, it may as well never have existed to the rest of the world.)

What is so hard about replicating a successful formula that generated so much praise? Why did Square Enix effortlessly nail the Final Fantasy series for so long but manage to deliver one steaming embarrassment after another for the Mana series?

Take the horrendous flop ‘Hereos of Mana’ on the DS for example. It’s a tactical strategy game. A fucking tactical strategy game. Who the hell said “Man, I loved Secret of Mana! I hope they make it into a tactical strategy game.” Nobody did. I guarantee there was not a single person on the planet, outside of the developers, who thought that would be a good idea. It was just another terrible decision for a franchise that’s been neglected more than the dog I kick everyday on my way to work.

Or how about ‘Children of Mana’ for the DS in 2005? How many of you envisioned a perfect co-op adventure with your friends straight from the vein of Secret of Mana and awaited anxiously for the upcoming Rabite genocide like a little kid the night before Christmas? So did I. Now after actually playing the game, how many of you felt like you woke up Christmas morning to find that Santa had shit on your bed and given you cancer? You’re not alone, the game was that bad.

During a time when Square Enix has been polishing their classics and shipping them out faster than Kevin Smith’s cyclopean ass getting tossed off airplanes, it boggles the mind to think that Secret of Mana is somehow being forgotten in the excitement. What did this game ever do to be treated with such disdain from it’s makers? It’s sales numbers are right on par with every other best seller they’ve released on the SNES. The re-release of a classic three player adventure should be a no-brainer when good co-op RPG’s are about as uncommon as WoW gamers not having to pay for sex.

Chrono Trigger, of all games, saw a flawless port to the DS with improved dialogue and a few additional sub plots. While I appreciate the gesture from Square Enix that acknowledges the era that made them what they are today and I imagine Europeans were also pleased since it was the first time Chrono Trigger was released in the PAL region, I can’t help but think what a waste of time. Seriously. It was already re-released once before on the Playstation in 1999. Why again? The one game that people are screaming for is Secret of Mana; a three player adventure that is a perfect candidate for a wireless handheld system. Instead they opted to port Chrono Trigger, a good but overrated, single player game that doesn’t benefit at all from what the DS can offer. Realistically it should have been a Playstation Store release along with Final Fantasy VII.

I imagine things aren’t as simple as dumping the code onto a DS cartridge and smashing it with a rock until it works like how I solve most of my problems. The wifi would surely complicate things when trying to integrate it with a 16 year old game, but how many lonely nerds would it take to do that? 3, tops? Square Enix probably has a grab-bag of suicidal programmers staring at a wall that could hammer it out over a weekend. Throw them a bag of corn nuts, put on a pot of coffee and give them a reason to live for once.

Secret of Mana is a fantastic game that shouldn’t be left to die like the hobo I hit with my car last weekend. It’s tragically never received any attention since it’s initial release on the Super Nintendo in 1993 and I firmly believe it would be a huge success on the wireless, handheld DS. If you are one of the many fans of this great game, then make some noise and let’s see if we can pressure Square Enix into liberating a classic.

avatar mike article Why not Secret of Mana?

Share this: Twitter | StumbleUpon | Facebook | Delicious | digg

You may also hate:

Top 10 Strategy Games of All Time
Dragon Quest!
The Importance of Metal Slug
RPG? No thanks, I'll make my own
Why Gamers Don't Finish Games

  • Apache

    now i completely agree :P Seiken Densetsu 2 and 3 rock and should be both remaked on psp or nitendo DS cause they are the only consoles wich are kinda good nowdays (PS3 psvita and nitendo 3DS S U C K!!!!).

  • david

    i would buy SoM if it was re-released

  • J

    The only thing they would need to do for a re-release is add in the content that was cut from the original CD version and balance the magic system so boss fights are no longer super-easy. Everything else can stay the same.

  • Mike

    I would squirt in my pants if that happened.

  • D’Arcaine

    If they do a remake of Secret of Mana they need to complete it and add all the material they had to cut due to the canning of the SNES Disc Drive, now that would be awesome.

  • Mike

    A 3d shooter? Is that really necessary?

  • DoctorSnuggles

    In unrelated news:

    Did you hear that they’re making a new XCOM game?

    It’s a first person shooter.

    Sorry for ruining your day.

  • DoctorSnuggles

    Just more proof that SquareSoft, and other Japanese companies, didn’t and continue to not understand the global market. Granted some of the naming debacles come down to international copyright laws, but I’m sure that most of it stems from a general lack of understanding of foreign markets.

    This alone could have led to the success of World of Warcraft. Japanese game developers always had the edge in terms of creating great RPGs, but neglected the North American and European markets, and certainly didn’t see the importance of co-operative play and multi-player. Coupled with the fact that no one knew which fucking game they were buying due to regional branding, and the fact that you need a PhD in cheesy Japanese convoluted story lines, it’s no wonder that an American/French owned company took control of the MMORPG.

  • Mike

    Whats even better is that Final Fantasy Adventure was called Mystic Quest in Europe. A year later they released a completely different game, Final Fantasy – Mystic Quest for the Super Nintendo, but is totally unrelated.

    Nobody botched regional game titles quite as bad as SquareSoft in the 90′s.

  • DoctorSnuggles

    What’s interesting is that the first Mana game (Seiken Densetsu) was actually branded under the Final Fantasy series as Final Fantasy Adventure in 1991 for the GameBoy. In 2003 they remade the game for the GameBoy Advance, calling it Sword of Mana. It was a solid game to say the least, but lacked the co-op features of the later Mana games, which in my opinion, made them so great.

    Another interesting tidbit is that Sword of Mana included Moogles, from the FF series. It’s a damn shame they didn’t put the resources into developing this action RPG series. Perhaps if they kept the FF branding, but kept it as a distinct side series of action RPGs, it would have faired better.

    But one thing’s for certain, the Mana series definitely helped pave the way for many of the modern action RPGs out there like Diablo. And while it didn’t pioneer co-operative gameplay in RPGs, it certainly popularized it. And for this, we must all be thankful.

  • Mike

    A Secret of Mana DS port makes perfect financial sense. It would be a quick cash grab for Square Enix. The game is already developed, has an established fan base and would require minimal production costs.

    Chrono Trigger DS has sold 750,000 copies which is probably what a Secret of Mana port would expect to sell, give or take. Not massive numbers, but solid and likely worth while.

  • Mr. Chuckles

    Sure its a greatgame. Sure it would be fun to play on ds. But does it make financial sense? It was awesome back in the day but you would need some damned good marketing campaigns aimed at lazy parents who parent their fat kids with videogames during those after school specials…

  • Mike

    I personally wouldn’t even require a 3d remake to be satisfied. A direct port with wifi would be all I need to be happy.

    And I don’t hate Chrono Trigger. It is a good game. I just think there’s better games that deserve more recognition. Some people just wag the Chrono Trigger flag too hard.

  • GoMAD!

    Secret of Mana for DS would be AWESOME. Especially if they did a little remade graphics ala Final Fantasy for DS.

    P.S. You have a serious hate on for Chrono trigger, huh?